Leveling Checklist: Skillnad mellan sidversioner

ingen redigeringssammanfattning
(Skapade sidan med 'Below is a list of steps to go through whenever your character levels. === Hit Points === Check your class entry to see how many hit points you gain when you go up a level. R...')
 
Ingen redigeringssammanfattning
Rad 1: Rad 1:
Below is a list of steps to go through whenever your character levels.
Below is a list of steps to go through whenever your character levels.
=== Class Level ===
Choose a class to gain a level in. This is often the same as the previous level unless multiclassing.
=== Ability Score Increases ===
At levels 4, 8, 12, 16, and 20, characters choose an ability score to permanently increase by 1.
See also [[#Automatic Bonus Progression|Automatic Bonus Progression]].
''Example: At level 4, a rogue decides to increase their Intelligence. Their Intelligence increases from 15 to 16, which changes the modifier from +2 to +3, giving them a number of bonus skill points equal to their level; in thier case, 4, which they can spend as they choose.''
=== Automatic Bonus Progression ===
Consult the [https://docs.google.com/spreadsheets/d/1u12LvTHiX3Ffl9PqABiEbMrY0i8NpV_ApjgLVJ-uk_A Automatic Bonus Character Advancement table] to see if you gained any inherit bonuses. These can include, but are not limited to, ability score increases, saving throw bonuses as well as weapon and armor enhancements.
See also [http://www.d20pfsrd.com/gamemastering/other-rules/automatic-bonus-progression Automatic Bonus Progression on d20PFSRD].
=== Favored Class Bonus ===
Your favoured class was chosen by you when you first made your character, and this selection doesn’t change. If you gained a level in your favoured class, you get to choose between +1 bonus HP or +1 skill rank. You can change this decision each time you gain a level in your favoured class. Half-elves are able to select two favoured classes (but prestige classes can never be favoured classes).
See also [[#Hit Points|Hit Points]] and [[#Skill Points|Skill Points]].


=== Hit Points ===
=== Hit Points ===
Rad 35: Rad 55:


''Example: A fighter gains a bonus feat at almost every level, but the ones listed in their class entry have to be designated as Combat Feats. Similarly, a ranger gains bonus feats based on a chosen combat style, and has a much smaller list to choose from.''
''Example: A fighter gains a bonus feat at almost every level, but the ones listed in their class entry have to be designated as Combat Feats. Similarly, a ranger gains bonus feats based on a chosen combat style, and has a much smaller list to choose from.''
=== Favored Class Bonus ===
Your favoured class was chosen by you when you first made your character, and this selection doesn’t change. If you gained a level in your favoured class, you get to choose between +1 bonus HP or +1 skill rank. You can change this decision each time you gain a level in your favoured class. Half-elves are able to select two favoured classes (but prestige classes can never be favoured classes).
=== Ability Score Increases ===
At levels 4, 8, 12, 16, and 20, characters choose an ability score to permanently increase by 1.
See also [[#Automatic Bonus Progression|Automatic Bonus Progression]].
''Example: At level 4, a rogue decides to increase their Intelligence. Their Intelligence increases from 15 to 16, which changes the modifier from +2 to +3, giving them a number of bonus skill points equal to their level; in thier case, 4, which they can spend as they choose.''
=== Automatic Bonus Progression ===
Consult the [https://docs.google.com/spreadsheets/d/1u12LvTHiX3Ffl9PqABiEbMrY0i8NpV_ApjgLVJ-uk_A Automatic Bonus Character Advancement table] to see if you gained any inherit bonuses. These can include, but are not limited to, ability score increases, saving throw bonuses as well as weapon and armor enhancements.
See also [http://www.d20pfsrd.com/gamemastering/other-rules/automatic-bonus-progression Automatic Bonus Progression on d20PFSRD].


=== Spells ===
=== Spells ===