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Naval Combat: Skillnad mellan sidversioner

1 451 byte lades till ,  15 oktober 2017
ingen redigeringssammanfattning
Ingen redigeringssammanfattning
Ingen redigeringssammanfattning
Rad 82: Rad 82:
:'''Common checks used:''' Melee attack, Intimidate, Navigation, Profession (Sailor), Wisdom
:'''Common checks used:''' Melee attack, Intimidate, Navigation, Profession (Sailor), Wisdom


== Other Actions ==
=== Repair area ===
Repairing an area can temporarily increase the condition of a damaged area by one step. A destroyed area can be made broken and a broken area can be made healthy. Any damage taken by the area nullifies the makeshift repairs.
:'''Action:''' Repair checks functions like maneuvers, requiring 1 full-round action and triggering enemy reactions based on the result of the skill check.
:'''Triggers reaction:''' Possibly; See maneuver checks.
:'''Common checks used:''' Engineering, Craft (Ships, sails), Profession (Carpenter, shipmaker)
:'''Special:''' Repair spells add amount healed as bonus on check. Repair spells can be cast 1/round as part of the repair check.
=== Fire/Reload cannons ===
[[Fil:Nava-combat-cone.jpg|thumb|Guns must be fired in an outwards cone facing away from the ship.]]
An officer can oversee multiple crews manning siege weapons such as [[kanoner|cannon guns]]. All guns supervised must be on the same deck while facing the same way.
When firing a cannon the target must be within a 90° cone facing away from the side the guns are fired from. The cone begins in the same space as the ship.
:'''Action:''' Overseeing reloading and firing a gun deck both requires a full-round action each.
:'''Triggers reaction:''' Yes.
:'''Common checks used:''' Ranged attack. If the character oversees both the loading and the firing they may substitute the gun crews' attack bonus with their own.


[[Kategori:Regler]]
[[Kategori:Regler]]