Naval Combat: Skillnad mellan sidversioner

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Ibland hamnar [[Stjärnskepp|skepp]] i strid mot en eller flera fiender, då övergår man till [[naval combat]]. Nedan finns reglerna för hur det fungerar med Pathfinder-reglerna. [[Fil:Naval-battle-between-french-and-british-at-chesapeake-bay-american-revolution.jpg|thumb|400px|[https://www.goodfreephotos.com/historical-battles/american-revolution/naval-battle-between-french-and-british-at-chesapeake-bay-american-revolution.jpg.php Naval Battle between French and British at Chesapeake Bay]]]
Ibland hamnar skepp i strid mot en eller flera fiender, då övergår man till [[naval combat]]. Nedan finns reglerna för hur det fungerar med Pathfinder-reglerna.
 


== Basics ==
== Basics ==
Rad 13: Rad 13:
During naval combat only players roll initiative to decide order. Enemies do not roll initiative and do not have dedicated rounds of their own. Instead enemy '''reactions''' are triggered when player attempt to perform their own actions, although in some cases this may be negated.
During naval combat only players roll initiative to decide order. Enemies do not roll initiative and do not have dedicated rounds of their own. Instead enemy '''reactions''' are triggered when player attempt to perform their own actions, although in some cases this may be negated.
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==== Possible player actions ====
==== Possible player actions ====
* Ship Maneuver actions
* Ship Maneuver actions
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== Ship health & areas ==
[[Fil:Trafalgar-Auguste Mayer.jpg|thumb|400px|Battle of Trafalgar]]
[[Stjärnskepp|Ships]] has in general 15 HP per 5 square feet. Every ship is divided into several areas and the total HP is evenly distributed amongst these areas.
If an area takes more damage than half it's max health  it becomes '''broken''' and a penalty (as detailed below) is applied. If the area looses all it's HP it becomes '''destroyed'''  and a more severe penalty is applied.
:'''''Example:''' A [http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatVehicles.html#sailing-ship sailing ship] has 900 HP and 5 areas. Each area has 180 HP and becomes broken after taking 90 damage.''
=== Common areas ===
;Mast/Rigging
:''Broken:'' Speed reduced by half, -5 penalty to maneuver checks
:''Destroyed:'' Dead in the water, -15 on maneuver check
;Gun deck
:''Broken:'' Guns -10 to hit
:''Destroyed:'' Guns disabled
;Top deck
:''Broken:'' Guns -10 to hit
:''Destroyed:'' Guns disabled
;Aft/Steering
:''Broken:'' -10 on maneuver checks
:''Destroyed:'' -20 on maneuver checks
;Hull/lower deck
:''Broken:'' -10 AC (minimum 0)
:''Destroyed:'' -20 AC (minimum 0)


== Maneuver Actions ==
== Maneuver Actions ==
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Attempt to turn the ship 45°.
Attempt to turn the ship 45°.
:'''Common checks used:''' Acrobatics, Athletics, Engineering, Profession (Sailor)
:'''Common checks used:''' Acrobatics, Athletics, Engineering, Profession (Sailor)
=== Move ship ===
=== Move ship ===
Move ship forwards up to full speed.
Move ship forwards up to full speed.
:'''Common checks used:''' Engineering, Knowledge (Nature), Profession (Sailor), Strength, Wisdom
:'''Common checks used:''' Engineering, Knowledge (Nature), Profession (Sailor), Strength, Wisdom
[[Fil:Fall of Nelson.jpg|thumb|400px|Boarding can be a bloody affaire - Fall of Nelson]]
=== Force enemy movement ===  
=== Force enemy movement ===  
Use tactics, superior seamanship and the environment to force an enemy to move forwards up to full speed or turn 45°.
Use tactics, superior seamanship and the environment to force an enemy to move forwards up to full speed or turn 45°.
:'''Common checks used:''' Bluff, Intelligence, Intimidate, Knowledge (Nature), Knowledge (Geography), Profession (Sailor), Wisdom
:'''Common checks used:''' Bluff, Intelligence, Intimidate, Knowledge (Nature), Knowledge (Geography), Profession (Sailor), Wisdom
=== Ram ===  
=== Ram ===  
Ram a nearby enemy inflicting your ship's ramming damage. The nearby ship must be within range of the current vessel's top speed.
Ram a nearby enemy inflicting your ship's ramming damage. The nearby ship must be within range of the current vessel's top speed.
:'''Common checks used:''' BAB, Navigation, Profession (Sailor), Wisdom
:'''Common checks used:''' BAB, Navigation, Profession (Sailor), Wisdom
:'''Special:''' Ramming an enemy ship makes it vulnerable for boarding, giving opponents a +10 on boarding checks for 1 round made against that particular enemy.
:'''Special:''' Ramming an enemy ship makes it vulnerable for boarding, giving opponents a +10 on boarding checks for 1 round made against that particular enemy.
=== Board ship ===  
=== Board ship ===  
Lock down a nearby ship and begin boarding it. The nearby ship must be within range of the current vessel's top speed.
Lock down a nearby ship and begin boarding it. The nearby ship must be within range of the current vessel's top speed.
Rad 92: Rad 127:
=== Fire/Reload cannons ===  
=== Fire/Reload cannons ===  
[[Fil:Nava-combat-cone.jpg|thumb|[[Kanoner|Cannons]] can be fired in an outwards facing arc.]]
[[Fil:Nava-combat-cone.jpg|thumb|[[Kanoner|Cannons]] can be fired in an outwards facing arc.]]
An officer can oversee multiple crews manning siege weapons such as [[kanoner|cannon guns]]. All guns supervised must be on the same deck while facing the same way.
An officer can oversee multiple crews manning siege weapons such as [[kanoner|cannon guns]]. All guns supervised must be on the same deck and be facing the same way.


When firing a cannon the target must be within a 90° cone facing away from the side the guns are fired from. The cone begins in the same space as the ship.
When firing a cannon the target must be within a 90° cone facing away from the side the guns are fired from. The cone begins in the same space as the ship.


:'''Check:''' Ranged attack. Use the gun crews' attack bonus when resolving hits, unless an officer supervised both the loading and firing (see below). When firing at a ship a target area must be designated.
:'''Action:''' Overseeing reloading and firing a gun deck both requires a full-round action each.
:'''Action:''' Overseeing reloading and firing a gun deck both requires a full-round action each.
:'''Triggers reaction:''' Yes.
:'''Triggers reaction:''' Yes.
:'''Common checks used:''' Ranged attack. If the character oversees both the loading and the firing they may substitute the gun crews' attack bonus with their own.
:'''Special''': If the character supervises both the loading and the firing they may substitute the gun crews' attack bonus with their own.


== See also ==
*[[Kanoner|Cannons]]
*[[Stjärnskepp|Starships]]
[[Kategori:Regler]]
[[Kategori:Regler]]